Thursday, September 15, 2011
PanOceania Knights - Infinity Style with a Mailed Fist
Knights are an interesting choice in a game as varied and deep as Infinity... mainly because they do one thing and one thing well - punch your opponent in the face! I am not going to beat around the shrubbery here - you lay the knights down if you want an army that can take a hard hit and give it back a thousandfold.
To start with, by running the Military Orders (MO) sectorial, you unlock some of the meanest line troops in the game - namely the Order Sergeants. These guys clock in at 13 points, but for that cost you get a BS 12 trooper that will never run away (Religious) and can be linked up in various nasty configurations. My current favorite is running them as a three man team, one of whom is sporting a multi sniper rifle. These guys sit back and cover the field with 2 DA sniper shots in ARO and 3 in their active phase.
A more realistic list of heavy hitters like this would be three Teutonic knights (one with spitfire), a Magister knight with pistol and EXP CCW, a Santiago knight LT with spitfire, and three Order Sergeants each with a combi-rifle. That list comes in a 249 points and nets you 8 regular orders (not including the LT order). More importantly you end up with three panzerfausts, two spitfires, and a linked team with 6 rifle shots in ARO. Can you say Knight Punch?!
The MO sectorial is definitely lacking things like smoke grenades, crazy guided missile shots, and some of the nastier TAGs that PanO can field. But overall it suits my playstyle and hopefully this so-called analysis will help you decide if it suits yours.
Feel free to post your thoughts/experiences/whinging about playing with or against these Religious monsters of PanOceania...