Wednesday, September 11, 2013

Raiden Senbutai Conversion

After playing around with the ArmyBuilder for Japanese Sectorial Armies (JSA), I found out that it is pretty tough to use up enough special weapon cost (SWC) points with the current range of Yu Jing JSA models. Sure, one could throw a couple Aragotos with spitfire down, but there's only one model, and in my opinion fielding duplicate models is a big fax-pas in games of Infinity.

So with a donated Pan Oceania spitfire (sweet looking weapon) from Lost Cateran, I set about trying to affix the damn thing to a JSA model. The only viable candidate was the Domaru Butai with chain rifle. I'm not a fan of these close-range specialists anyway and the model fit the part - he's a heavily armored samurai.

I went to work with my knife, saw and clippers. In the process of removing the chain rifle, both the bloke's left hand and his right shoulder-pad were badly mauled. Luckily, a small supply of Magic-Sculpt had recently arrived in the mail. The reconstruction began.

Boy, sculpting is hard! First lesson I learned is that saliva is your friend. Second lesson, let things cure a bit before trying any detail work. Thirdly, don't be afraid to start over. I sculpted a shoulder pad, was unhappy with it, and then completely ripped off the putty and re-did it with better results.

Well, enough chatter. Here he is!


Next step, file down the edges so they are sharp and affix some katanas.

More to come...

Monday, September 9, 2013

NOVA 2013 Prize Support

So, to my surprise, I actually won the Renaissance Man for both the ITS Tournament on Saturday and the Team Tournament (along with my brother) on Sunday. The Renaissance Man is the best combined score for painting and objectives over the tournament. I don't believe I actually got the best score, but the person with the best score already got 1st place, so I subsequently got Ren Man. My Ariadnan force that I played is displayed below.



 
 
The prize support that Corvus Belli gave was, in a word, tremendous. All players got a free mini (I got a Gui Feng Spec-Ops), and as winner, I got all the rest of the stuff pictured below.
 

I technically did not win the Cutter, but I got $25 off a Warstore purchase, with the restriction
that it must be used that night. They had a Cutter available and I've always liked the model.
The rulebook, while I already own a rulebook, was super neat, since it was signed by Corvus Belli staff, along with sketches and drawing. I especially like the doodle of our favorite Fusilier, Angus (at least I think it's Angus), at the bottom left.


Huge amount of respect for Corvus Belli for not only appreciating the tournament circuit, but actively enhancing it with prize support.

I'll hopefully be putting up a post in the next few days regarding constructing those Bandua Cubes.

Thursday, September 5, 2013

ITS @ NOVA Open 2013: Game 5 (Annihilation) vs. JSA

I was actually feeling rather good about this scenario. My forces tend to be very good at killing, and maybe not as good as doing other objectives. Nonetheless, I lost this round, but not from a lack of trying. My opponent, SirNicholas, was playing JSA. He was a very good opponent, and I enjoyed playing against him, even though (rather, especially because) he beat me soundly.

SirNicholas' List:

 JAPANESE SECTORIAL ARMY
──────────────────────────────────────────────────
 GROUP 1 (Regular: 10/Irregular: 0):
 OYAMA Lieutenant Chain Rifle, E/M Grenades / Pistol, AP CCW, EXP CCW. (34)
 TOKUSETSU EISEI Doctor Combi Rifle / Pistol, Knife. (14)
 YÁOZĂO Electric Pulse. (3)
 YÁOZĂO Electric Pulse. (3)
 ARAGOTO Spitfire / Pistol, Knife. (1.5 | 29)
 ARAGOTO Spitfire / Pistol, Knife. (1.5 | 29)
 HARAMAKI Missile Launcher / Pistol, DA CCW. (1.5 | 47)
 HARAMAKI Blitzen, Combi Rifle / Pistol, DA CCW. (33)
 HARAMAKI Blitzen, Contender / Pistol, DA CCW. (28)
 HARAMAKI Blitzen, Contender / Pistol, DA CCW. (28)
 HARAMAKI Blitzen, Contender / Pistol, DA CCW. (28)
 KEMPEI (Chain of Command) Combi Rifle / Pistol, CCW, Electric Pulse. (24)
 4.5 SWC | 300 Points
ARMY CODE: eNozMlZVNTYwUDXRM1U1NFIzUjOsMTRQMwRSRobIlDFYCkKaqZmASWMwaYRGGoHEVctMAF9XE6w=





He deployed very smart, setting up his linked team of Haramakis on the top of the building, prone. He won first turn, and he spent the entire first turn cleaning up my backfield with his Aragotos. I admit, I panicked and, against my better judgement, brought my Tankhunters and Cateran out of camo to deal with the Aragotos. They subsequently died, which should serve as a lesson to all you Ariadna players –DON’T reveal camo markers in ARO! I panicked and paid the price.
My only hope was Van Zant and HMG coming in the back field and laying down some fire on the Haramakis. Now, this is where linked teams are especially useful, in the defensive. His Sixth Sense L2 allowed him to immediately react to my HMG. It is fortunate that my HMG survived as long as he did, but ultimately he only caused one wound, which was not enough to stem the tide of battle.

What was useful was Uxia running up the flank and placing a D-Charge, thus giving me one of my objectives. I was also able to bring my Tankhunter with AP HMG back from unconscious. This secured me my two secret objectives (Sabotage and Experimental Drug).
Over the course of the next turn, my opponent spent a lot of time on my lieutenant, eventually sending him into unconscious (but not dead). Eventually, he took out the rest of my force fairly handily, and he ended up winning 7-5. He was not able to claim one of his secret objectives, which was to send the lieutenant into Dead. That’s always a tough one to finish.

For the record, SirNicholas had a beautiful JSA army painted up, and he righteously earned Best Painted on Saturday. He and Bloodgod also won 1st Place at the Team Tournament on Sunday. So, congrats to him - he was a top-notch player and painter.

ITS @ NOVA Open 2013: Game 4 (Seize the Beacons) vs. Nomads

Out of all my games, this one was the closest, against a very good Nomad player. It all came down to the very last turn, and this was a case where going second was an advantage to me. At the beginning though, I lost the Initiative (again) and ended up going second.

 NOMADS
──────────────────────────────────────────────────
 GROUP 1 (Regular: 10/Irregular: 0):
 INTRUDER (Lieutenant) Combi Rifle + Light Flamethrower, Grenades / Pistol, CCW. (36)
 TOMCAT Engineer Combi Rifle + Light Flamethrower, D-Charges + 1 Zondcat / Pistol, Knife. (28)
 ZONDCAT Electric Pulse.
 TOMCAT Doctor Combi Rifle + Light Flamethrower + 1 Zondcat / Pistol, Knife. (28)
 ZONDCAT Electric Pulse.
 WILDCAT Engineer Combi Rifle + Light Flamethrower D-Charges / Pistol, Knife. (23)
 WILDCAT Heavy Rocket Launcher / Assault Pistol, Knife. (2 | 31)
 ZERO (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (21)
 LUNOKHOD Boarding Shotgun, Heavy Flamethrower, CrazyKoalas (2) / Electric Pulse. (29)
 TSYKLON Spitfire, Marker / Electric Pulse. (1 | 37)
 REAKTION ZOND HMG, Antipersonnel Mines / Electric Pulse. (1 | 28)
 REVEREND CUSTODIER Hacker (Hacking Device Plus) Combi Rifle + Marker / Pistol, Knife. (0.5 | 38)
 4.5 SWC | 299 Points
ARMY CODE: eNolysENACAIQ9FpytEEBJTFPDm8gJf/0qTGgERAh8HJiO8k766q/+E0E7Y+SKbQz2p2PXD0AbPrEYs=



Deployment, IIRC. I admit, I do not know Nomads as well as I should.


He started out claiming his beacon and setting up to prevent me from claiming the center objective.
One thing I’ve learned against playing Nomads – when faced with CrazyKoalas, just throw cheap troops at it, since the only way to deal with them is for one of your guys to die. I threw my Galwegians at him and they died, against both the CrazyKoalas and the Lunokhod, but it paved the way for my Chasseurs to claim the center objective. My Tankhunter lieutenant on top of the building seized the beacon on top (while prone) before climbing down. My Para-Commandos came in on a coordinated order, Forward Observed (for my Secret Objective), and shot his Wildcat in the back.

In his second turn, his Tomcat came out and shot at my Para-Commandos. My Forward Observer died, but my HMG survived and killed the Tomcat. My HMG actually survived for quite a while, considering all the attention being paid to it. My opponent threw his Tsyklon at the HMG and eventually killed him, but it prevented him from spending orders on the rest of my army. I spent my second turn trying to deal with his Tsyklon and eventually killed him. I spent the remainder of my orders consolidating my forces.
His last turn was to grab the center objective, thus grabbing the win. My only hope was to grab the center beacon, which he had placed a number of mines around. I tried to disable his mines with my Tankhunter Autocannon, who ultimately failed. In a last gamble, my Tankhunter committed suicide on the mines, allowing my Chasseur to run up and, on the last order, claim the center beacon and the win.

I won the game 7-2. I eventually played (and lost to) my opponent again in the team tournament, but he was overall a fantastic opponent. This probably ended up being my favorite game of the day, as it was so close and nail-biting to the end.

ITS @ NOVA Open 2013: Game 3 (Emergency Transmission) vs. ALEPH

Ahh, the infamous Emergency Transmission. I played against Tamrielo's ALEPH, and while I technically lost the scenario (pretty handily), I claim a moral victory. He won first turn, which was really all that he needed.

Tamrielo's List

 ALEPH
──────────────────────────────────────────────────
 GROUP 1 (Regular: 10/Irregular: 0):
 MARUT Lieutenant (Strategos L3) MULTI HMG, Heavy Flamethrower, Nanopulser / AP CCW. (3 | 122)
 MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (16)
 MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (16)
 MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (16)
 DALETH Rebot Combi Rifle / Electric Pulse. (21)
 ZAYIN Rebot HMG / Electric Pulse. (1 | 27)
 DASYU (Forward Observer) Combi Rifle, Nanopulser / Pistol, Knife. (37)
 SOPHOTECT Combi Rifle, D-Charges / Pistol, Knife. (31)
 NETROD Electric Pulse. (4)
 NETROD Electric Pulse. (4)
 YUDBOT Electric Pulse. (3)
 YUDBOT Electric Pulse. (3)
 4 SWC | 300 Points
ARMY CODE: eNozN1RVNTYwUDVRNVUzUjOssVAzRiMNDdUMQZQRmDJXMwVxDCBiZiiUKRKlWmYCAIG2E+4=


Sorry, I can't remember where most of his models were.
My Para-Commandos again came in on the right flank.


My opponent made the smart move, running around with his Daleth, Sophotect and Marut claiming all the objectives. By the end of his turn, he had claimed three of the six beacons and the central antenna. However, I was in a good place for a counter-strike – my Galwegians were within either charging distance of his Sophotect, or Chain Rifle distance of his Marut.
One Galwegian charged his Sophotect, took her down a wound, but ended up dying afterwards. Two Galwegians chain rifled the Marut and (surprisingly) got a wound on him. My last Galwegian charged the Marut, went Berserk, with his last breath caused another wound. My Galwegians died gloriously against a four-armed giant death robot. Finally, my Tankhunter emerged from camo and shot the Marut in the face, killing it outright.

My Tankhunter cleaned up the Sophotect in my half of the board. Uxia exposed a Daysus in TO camo, who killed her. My Chasseur flamed him and killed him, which was fortunate. Then my Chasseur proceeded to be a constant disappointment. He finally claimed one beacon after three failed WIP rolls (on a 10), and did not have enough orders to get to the next beacon.
His Daleth ran to claim a fourth objective, which essentially ended his turn. My Chasseur ran to the second beacon on my side of the board and failed to activate that after three failed WIP rolls. I did manage to kill his Daleth with my Tankhunter.

His last turn was simply consolidating what he had left. My last turn, my Para-Commandos came in and killed a few Myrmidons hiding out in the backfield. I tried a few more times to claim the beacon, but to no avail. After four attempts for my Chasseur to claim the beacon on a 10, he failed every single one.

I lost 6-2 (the two being from killing more than 150 points of his than he killed of me), but the Victory points were 270-49 in my favor, if I recall correctly. Had I read the scenario rules more carefully, I would’ve spent one order to get my Chasseur into base contact with the antenna at the end, since you do not need to connect with the antenna in order to control it. I would’ve still lost 6-4, but it would’ve made all the difference in the standings.

Oh well, it was a bloody, bloody game, and my opponent played smart, where I undoubtedly did not.

ITS @ NOVA Open 2013: Game 2 (Frontline) vs. Military Orders

I played the ringer in this game. He was playing Military Orders, which is a list I know well, since Morgrim Dark also plays this sectorial. I brought my Van Zant list this time and it made all the difference.

His list (going off of memory, since he only had one copy):

 GROUP 1 (Regular: 9/Irregular: 0):

 TEUTONIC KNIGHT Lieutenant Combi Rifle, Panzerfaust / Pistol, AP CCW. (1 | 42)
 TRAUMA-DOC Combi Rifle / Pistol, Knife. (14)
 SPEC. SERGEANT (CH: TO Camouflage, Infiltration) MULTI Sniper Rifle / Pistol, Knife. (1.5 | 39)
 PALBOT Electric Pulse. (3)
 PALBOT Electric Pulse. (3)
 MAGISTER KNIGHT Panzerfaust / Pistol, EXP CCW. (29)
 MAGISTER KNIGHT Panzerfaust / Pistol, EXP CCW. (29)
 MAGISTER KNIGHT Panzerfaust / Pistol, EXP CCW. (29)
 MAGISTER KNIGHT Missile Launcher / Pistol, AP CCW. (1.5 | 49)
 MAGISTER KNIGHT Panzerfaust, Light Shotgun / Pistol, DA CCW. (31)
 MAGISTER KNIGHT Panzerfaust, Light Shotgun / Pistol, DA CCW. (31)

4 SWC | 299 Points

ARMY CODE: eNozNFZVNbK0VDVRNVczUTOsMTJUMwRRahZA0tASzIFSFmpGGKQpmDSBkaplJgDJ9xH5


He won the initiative, and decided to go second (the only game in the tournament where I am going first). My Van Zant lands in first turn behind cover with one of my HMGs, shoots his Teutonic Knight in the back, and proceeds to travel down the back field, killing his Magister Knights and his Doctor. I also sent one of my Chasseurs to Forward Observe a Magister Knight before dying to a Panzerfaust round.
He emerged from my turn with one Magister Knight left, which my Cateran killed. He was left with a single guy in TO, so I cautiously moved the remainder of my guys around to claim the three sections of the board, per the scenario. His TO camo sniper emerged, and he and my Chasseur went at it, doing a whole fat nothing to each other.

In the end, I was able to claim all objectives and, with the secret objective (Telemetry), I won 10-0. Military Orders are an awesome army, but very hard to play to these ITS scenarios, especially considering their lack of specialist troops.

ITS @ NOVA Open 2013: Game 1 (Supply Run) vs. Qapu Khalki

For my first game, I played against Todd, a delightful chap from North Carolina who subsequently bashed my teeth in on first turn. He brought Qapu Khalqi, while I brought my two combat group list.

Todd's list:

 QAPU KHALQI
──────────────────────────────────────────────────
 GROUP 1 (Regular: 9/Irregular: 1):
 DJANBAZAN HMG / Pistol, CCW. (1.5 | 36)
 DJANBAZAN Doctor Rifle + Light Shotgun / Pistol, CCW. (32)
 HAFZA Rifle + Light Shotgun / Pistol, Knife. (17)
 HAFZA Lieutenant Rifle + Light Shotgun / Pistol, Knife. (17)
 HAWWA' (Forward Observer) Boarding Shotgun, D-Charges / Pistol, Knife. (24)
 HAWWA' Hacker (Hacking Device) Boarding Shotgun, D-Charges / Pistol, Knife. (0.5 | 33)
 ODALISQUE Rifle + Light Shotgun, Nanopulser / Pistol, Knife. (25)
 ODALISQUE Spitfire, Nanopulser / Pistol, Knife. (1 | 31)
 ODALISQUE Spitfire, Nanopulser / Pistol, Knife. (1 | 31)
 YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (11)
 GROUP 2 (Regular: 1/Irregular: 1):
 REMOTO SHIHAB HMG, Antipersonnel Mines / Electric Pulse. (1 | 28)
 YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (11)
 5 SWC | 296 Points
ARMY CODE: eNoli8ERACEMAquBfzC5ORvzZfFG/CzDMuQAND8UimLsYjWTYXbun8O8q+xl8zhtok+Ui7DyABceEt4=



My Para-Commandos came in on the right flank, but there was really nothing I could do after
his Odalisques got done with my Chasseur.
 
Todd got first turn, which was all he needed. He deployed his linked team of Djanbazans in the center, his Haris Fireteam of Odalisques on the flank, and his Shihab Remote on the building for some really nice ground cover. I deployed my Tankhunters and infiltrators in cover, with the hope of taking out his remote from combat camo. Unfortunately, that did not occur.
His Yuan Yuans landed in my back field. While I was able to take out one of them that scattered, the other one came behind me and demolished both of my doctors and my Autocannon (in trying to shoot, I rolled misses on 15, 18, and 20). After that, his Odalisque Fireteam came out, smoked out my Chasseur and grabbed one of the crates.
My turn was fairly ineffectual, trying to maneuver my remaining Tankhunter to take out his Remote without signaling to the Odalisques (who have Sixth Sense L2, which really hampered my options). My Para-Commando HMG came in, and died in a firefight with the Remote.

The remainder of the game was Todd really cleaning house with his Odalisques, claiming objectives. I had a hard time with countering him, and since my secret objective was Experimental Drug and he killed my two doctors in turn one, I lost 0-9. All in all, it was a dispiriting game, but Todd was a really cool guy to play against, and he played smart.

Odalisques are pretty awesome.