So, in the truest form of "Put Up or Shut Up", I wanted to publish my own thoughts on a tournament structure. We have a big tournament coming up in September that we are preparing for. But, in the mean time, I'd like to test out a structure I've been thinking about for some time. The goal here is simple and understandable scenarios, accessable to all. The structure has been adopted from the 40K at the NOVA Open (here), and the missions were adopted from the mission set from the Nut Up or Shut Up Tournament in Devon, England (packet here)
The format is this: There are three objectives that are used throughout all rounds. For each round, they are rotated between Primary, Secondary and Tertiary Objective. Therefore, if round one the Primary, Secondary, Tertiary was Advance, Degrade, Collect, next round it might be Collect, Advance, Degrade.
If a player gains more tournament points in the primary objective that round than his opponent, he wins that round. If the players tie the primary objective, then they move to the secondary objective, and whoever wins that wins that round. If that is tied, move on to tertiary. If tertiary is tied, then it becomes straight points remaining at the end of the game. If this is tied, then it is a tie.
1 Tournament Point for none of your army in your deployment zone
1 Tournament Point for ½ of your army’s starting point value across the board center line
1 Tournament Point for having one of your models in the enemy’s deployment zone
1 Tournament Point for killing the enemy LT.
1 Tournament Point for killing the most expensive lieutenant enemy model
1 Tournament Point for killing one or more enemy specialists (hacker/doctor/engineer). If the enemy does not own any specialists, the enemy must nominate a model that is not the lieutenant or the most expensive non-lieutenant that will count as a proxy in terms of this objective.
1 Tournament Point (max. 3) for each Cube/document acquired from an unconscious/dead model
I am gearing towards a competitive, interesting yet fair and balanced method of gameplay. If anyone is willing to playtest this, I would be interested in finding out how it works out. The rotating primary/secondary/tertiary objective scheme has worked well for 40K at the NOVA Open, and I think it can be adapted for Infinity as well.